Final Fantasy 7 Revelation lets players auto-level their party
Director Naoki Hamaguchi says a single option can hand character progression to the game, and part of the audience does not want it.
Final Fantasy 7 Revelation will include an option that levels characters automatically, removing the need to repeat fights for stronger stats. Director Naoki Hamaguchi described the setting in an interview, framing it as a switch players turn on if they want it. The same interview gave a performance target for PlayStation 5 Pro: 4K at 60 frames per second, upscaled through PSSR.
What is known
The automatic leveling is an option, not the default way the game works. Players decide whether character levels keep rising through combat or whether the game handles that part on its own.
Hamaguchi presents the feature as a way to skip grinding entirely. The switch covers the part of the loop that repeats fights purely to raise numbers.
The response split quickly. Some players read the option as a sensible shortcut for anyone who came for the story. Others argue that raising levels is one of the things a role-playing game asks of you, and that handing it to an automatic system removes a decision rather than a chore.
Square Enix paired the news with a technical figure. On PlayStation 5 Pro the game is meant to run at 4K and 60 frames per second, with PSSR, Sony's upscaling method on that console, doing the resolution work.
Why it matters
The argument is less about difficulty than about who is responsible for progress. An optional switch does not force anyone to use it, yet it changes what the game expects. Once leveling can be delegated, the fights that exist only to raise numbers have to justify themselves in another way, through encounter design or rewards that an automatic system cannot hand out.
The objection from the critical side is consistent on its own terms. If a system can be skipped with one setting, the value of that system becomes a matter of taste rather than a rule of the game. The counterargument is just as plain: an option nobody has to touch costs the purists nothing.
The performance number lands in the same interview for a reason. Square Enix is describing a version of the game that is easier to get into and smoother to look at, and the auto-level switch is the part of that package players noticed first.
What is open
The sources do not say when the option can be turned on or off, whether it can be reversed mid-run, or whether it touches anything beyond character levels such as equipment or ability progression. There is no word on whether the setting affects rewards, achievements or difficulty balancing. The 4K60 target is stated for PlayStation 5 Pro only; no figures are given for other platforms, and the sources name no release date.




